General
Morphing from sine to square
It might look too simple but sometimes it is simple. This is one way that you can move from a sine to a square wave - and get all the curves in between.

morphsinetosquare.pch2.jpg

morphsinetosquare.pch2.jpg

This is in fact the technique behind Vector Synthesis.
Last Updated ( Friday, 12 May 2006 )
 
Waveforms
The more edges in a waveform, the more overtones it has. The sinewave has no overtones, the square has them all. Triangle and Saw are in the middle.

Changing the shape of a waveform is like using a filter on it. The Shape Oscillators mostly start with a sine wave (no overtones). Changing the shape and making the wave "edgier" creates overtones.

The shaper modules do exactly the same things, they shape the waves.

The idea to mix different waves to change the sound before it is sent to the filter section is the basis of Vector Synthesis and Wave Sequencing.

Last Updated ( Sunday, 14 May 2006 )
 
Beefing up
Four basic ways to beef up the sound of your oscillators:
Last Updated ( Friday, 15 September 2006 )